View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0012825 | Scribus | Text Frames / Story Editor | public | 2014-11-20 16:55 | 2026-07-29 08:19 |
| Reporter | JLuc | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | confirmed | Resolution | open | ||
| Platform | Linux | OS | Ubuntu | OS Version | 14.04 |
| Product Version | 1.5.0svn | ||||
| Target Version | 1.5.4 | ||||
| Summary | 0012825: Severe performance issue with layers having special blend modes | ||||
| Description | On a modern computer, with a 30 pages document having only one text frame, on the first page, scribus is very slow at editing text in wysiwyg mode. When i type 10 glyphs without waiting between each keystrike, it takes 3 seconds for scribus to update the display, and the fan fans as if it was trying to break a sha256 coded password. There are 2 layers in this document and only one frame of text. One of the layer is empty. If i delete this empty layer, text editing becomes brisk and lively. When the document is only 1 page long, then there is no issue neither. EDIT : this happens when some special blend mode is applied to the layer | ||||
| Steps To Reproduce | Open uploded document slow.sla Try editing text in first page text frame See how slow. Open layers window Delete "empty" layer (not "main" one) Try editing text in first page text frame See how brisk. | ||||
| Additional Information | Category for this bug is "story editor" might not be the most appropriate. I'm very glad to have discovered that scribus is not slow because of linked text frames, but because of layers - at least on this document. Because i can do without layers, but i cant do without linked text frames. | ||||
| Tags | layers | ||||
| Attached Files | |||||
| Patch | No | ||||
| related to | 0001036 | confirmed | Severe performance problem on documents with very large number of linked frames | |
| related to | 0014032 | closed | jghali | Severe performance problem on documents with 8 linked frames |
| child of | 0002438 | acknowledged | Metabug: Cases of extreme memory use | |
| child of | 0003838 | acknowledged | Metabug: Scribus layers |
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Confirmed with 1.5.0.svn (19638). It's much slower before deleting the empty layer. |
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elmargik came on irc and said : " Somehow performance is getting very low :( [...snip...] I have 1 layer for images and one layer for text :/ so this makes scribus slow? " and later on : " ok i merged all to 1 layer and it is faster now " |
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ale mentions these Qtcreator profiling tools : http://doc.qt.digia.com/qtcreator-2.4/creator-cache-profiler.html |
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I used valgrind and kcachegrind to study what could origin this slowdown. I didnt know these tools so i'm not sure of my clues. [Edit] Test path was : - launch scribus15svn with debug data, - open slow.sla, enter edit mode on text frame, - type about 60 letters (insert glyph) in about 5 places of the text (click to change place). - Close scribus without saving doc.[/Edit] It found that it could be ScPainter::endLayer() that eats up to 82% CPU as soon as there is more than one layer. (scribus/scpainter.cpp L105) Within scPainter::endLayer, it seems to be the call to cairo_paint_with_alpha that requires all this CPU power. Maybe it would be possible to not call cairo_paint_with_alpha so frequently within endLayer function ? [Edit] endLayer() function is called many times more than stricly required by my edits. Maybe it would be possible to not call endlayer so frequently ? (When no display-change causing edit has happened, enLayer should not be called.) Or maybe cairo_paint_with_alpha could be called with less CPU expensive parameters, in circumstances when it's possible ? Or replaced with some other less CPU expensive function, in circumstances when it's possible ? [/Edit] |
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AMOF cairo_paint_with_alpha() is similar to cairo_paint(), but the drawing is faded out using the alpha value. cairo_paint() only has one arg since it doesnt need alpha arg. (see see http://www.cairographics.org/manual/cairo-cairo-t.html#cairo-paint) So it's possible to replace all calls to cairo_paint_with_alpha() with cairo_paint() when alpha=1, that is : most of the time. I tested in ::endLayer() and that brings an obvious speed improvement. In scribus code, there are 27 places where cairo_paint_with_alpha is called. In 12 of these places, there is no need fot the 2nd parameter since its constant "cairo_paint_with_alpha(cr, 1.0);" I suggest the following code changes : a) to replace all "cairo_paint_with_alpha(cr, 1.0);" with plain "cairo_paint(cr);" b) This could be emebeded in a scribus_paint(cr) function. c) for all other calls (where alpha arg is not a constant), i suggest to test whether alpha is 1 and in case it is 1.0, would call plain and speedy cairo_paint(), and in case its not 1.0, would call cairo_paint_with_alpha if (alpha==1) cairo_paint(cr); else cairo_paint_with_alpha (cr, alpha); d) this test could be embeded in a scribus_paint_with_alpha (cr, aplha) function. I could provide a patch in case you agree with some of these proposals. |
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assigning to 1.5.1 since it merits keeping an eye on this |
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Not so simple. I have to valgrind my proposal precisely because my feelings of speed improvements are contradicted by the source of cairo_paint_with_alpha(void *cr, double alpha) that does the test itself allready :
if (CAIRO_ALPHA_IS_OPAQUE (alpha))
return _cairo_gstate_paint (cr->gstate);
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Precisely, for each "real character" like 'a' or 'z', the keystrike triggers a burst of 6 calls to endLayer. Here are the functions that triggers these calls : - 1) Canvas::DrawPageGridSub - 2) Canvas::drawContents - 3) Canvas::DrawPageGridSub - 4) Canvas::DrawPageGridSub - 5) Canvas::DrawPageGridSub - 6) Canvas::drawContents Its different for CTRL or SHIFT key that only trigger 2 or 3 calls. Beside, Im' not sure if my valgrind undestanding is correct, because scribus still takes a long time to digest long bursts of speedy keystroke, even if i call cairo_paint only at the start of each burst of keystroke. |
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@JLuc is there any update on this from your side? |
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I've tested once again, with revision 21106 and i have different results with 2 very similar files. - 'slow.sla' is verrrrrry slow to edit. - 'slow not.sla' is not soooo slow to edit. I've uploaded both of these files. Only differences i can spot are that slow.sla has a few styles being defined, since it comes from a real book project and has a long edit log. Other difference is that 'slow not' has no color for border display. Btw test computer is a Intel® Core™ i7-3632QM CPU @ 2.20GHz × 8 cores and 16Go RAM |
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Fahad... its slow (slow.sla) , even in CTL. Removing the empty layer fixes the speed issues immediately. |
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"main" layer turned on "Blend mode": Darken mode "main" layer: enabled Darken mode (Blend mode == Darken mode) --> edit slow "main" layer: disabled Darken mode (Blend mode == Normal) --> edit fast |
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@peterbenedek I dont understand at all what you are writing about. What are those "darken" or "blend" mode and where should they be turned on or off ? |
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JLuc.. in the layers palette.. select the main later and turn off the blend mode, ie set to normal. yes it is much better like that. |
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OK. I confirm it becomes much better without that blend mode ! So this issue is specifically related to the special blend modes. |
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In a 80+ page document where the "multiple"-blended layer was actually only used on a few pages, performance was affected in the whole document no matter which pages were visible. Thus a partial but easy optimization would be to check object count for special-blended layers when rendering a particular page: if zero, skip rendering of that layer on that page. Just an idea FWIW. |
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I retest with scribus 1.6.6 and there is no slow anymore. I think it is fixed |
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Here in 1.6.5 : It is not as slow as described in initial report, but it still feels slow and typed glyphs appear on screen in burst of 2 to 5. |
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LinuxMint 22.3, Scribus appimage Tested in 1.7.4 svn too and works well. I agree with Fahad. Looks like it's resolved. |
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En 1.7.4 SVN : yep it feels better ! |
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Observation: Opening the sample document (slow.sla), page scrolling works much slower compared to when Blend mode is set to Normal. However, typing the characters is not slow. |
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there is slowness in Blend modes in general. I tried to fix Multiply blend mode in 0016683 . However, if you have a doc so that I can test please share it with a new bug report. For this bug lets agree it is fixed. |
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This ticket contain sample document in the "Attached files" section (by JLuc) Name: slow.sla (https://bugs.scribus.net/file_download.php?file_id=9160&type=bug) |
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@PeterBenedek I can't reproduce the slowness in my machine with the attached file. tested by fedora 44 & scribus 1.6.6 |
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I'm using Scribus on a relatively old laptop. The slowdown is quite noticeable here. See the attached video. https://youtu.be/gdUtnp_5cAU |
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as I expected the problem in blending mode here is perf report in my machine. the core problem is in pixman library which scribus uses it through cairo 2d library. it is old and not supporting SIMD fast path. |
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I’ve updated the patch based on my previous work in 0016683, adding the SIMD fast path for the darken blend mode. Right now I added multiply & darken blending mode. I don't want to add all blending mode unless there is a demand for that. Performance Benchmark: 1- Execution Time: Dropped from 71% to 36% of baseline execution time (~ 49 % reduction in processing time). 2- Speedup: Yields a ~ 1.97x performance improvement (~ 97 % throughput increase). Please test and let me know your feedback! speedup2.diff (22,522 bytes)
diff --git a/Scribus/scribus/pageitem.cpp b/Scribus/scribus/pageitem.cpp
index .. 100644
--- a/Scribus/scribus/pageitem.cpp
+++ b/Scribus/scribus/pageitem.cpp
@@ -2234,9 +2234,9 @@
p->save();
p->translate(xOffset, yOffset);
DrawObj(p, QRectF());
- p->colorizeAlpha(tmp);
if (m_softShadowBlurRadius > 0)
- p->blur(m_softShadowBlurRadius * sc);
+ p->blurAlpha(m_softShadowBlurRadius * sc);
+ p->colorizeAlphaPremultiplied(tmp);
p->restore();
if (m_softShadowErasedByObject)
{
@@ -2268,7 +2268,8 @@
p->strokePath();
}
if (m_softShadowBlurRadius > 0)
- p->blur(m_softShadowBlurRadius * sc);
+ p->blurAlpha(m_softShadowBlurRadius * sc);
+ p->colorizeAlphaPremultiplied(tmp);
if (m_softShadowErasedByObject)
{
sh = PoLine.copy();
diff --git a/Scribus/scribus/scpainter.cpp b/Scribus/scribus/scpainter.cpp
index .. 100644
--- a/Scribus/scribus/scpainter.cpp
+++ b/Scribus/scribus/scpainter.cpp
@@ -9,6 +9,13 @@
#include "scpattern.h"
#include "util.h"
#include "util_math.h"
+#include <thread>
+#include <vector>
+#include <mutex>
+#include <condition_variable>
+#include <queue>
+#include <functional>
+#include <atomic>
#include <cairo.h>
#if CAIRO_HAS_FC_FONT
@@ -21,6 +28,114 @@
#include <cmath>
#include <QDebug>
+// Added near the top of scpainter.cpp, in an anonymous namespace so it's
+// only visible within this file.
+//
+// Why this exists: profiling showed spawning std::thread objects per call
+// was itself the dominant cost in compositeMultiplyLayer() — not the pixel
+// blend math. This pool creates a fixed set of worker threads once, and
+// reuses them for every call, removing that per-call OS thread cost.
+namespace {
+
+class ScSimpleThreadPool
+{
+public:
+ static ScSimpleThreadPool& instance()
+ {
+ static ScSimpleThreadPool pool; // created once, on first use
+ return pool;
+ }
+
+ // Splits [0, totalUnits) into up to nThreads chunks, runs fn(start, end)
+ // for each chunk on a pooled worker, and blocks until the whole batch
+ // finishes — same blocking behavior as the old spawn-and-join loop,
+ // just without creating new threads each time.
+ void runParallel(int totalUnits, unsigned nThreads, const std::function<void(int,int)> &fn)
+ {
+ if (totalUnits <= 0)
+ return;
+ nThreads = qMax(1u, qMin(nThreads, (unsigned)m_workers.size()));
+ int chunk = (totalUnits + (int)nThreads - 1) / (int)nThreads;
+
+ m_pending.store((int)nThreads, std::memory_order_relaxed);
+ {
+ std::unique_lock<std::mutex> lock(m_mutex);
+ for (unsigned t = 0; t < nThreads; ++t)
+ {
+ int start = (int)t * chunk;
+ int end = qMin(totalUnits, start + chunk);
+ if (start >= end)
+ {
+ m_pending.fetch_sub(1, std::memory_order_relaxed);
+ continue;
+ }
+ m_jobs.push([fn, start, end]() { fn(start, end); });
+ }
+ }
+ m_jobCv.notify_all();
+
+ std::unique_lock<std::mutex> lock(m_doneMutex);
+ m_doneCv.wait(lock, [this]() { return m_pending.load(std::memory_order_relaxed) <= 0; });
+ }
+
+ unsigned workerCount() const { return (unsigned) m_workers.size(); }
+
+private:
+ ScSimpleThreadPool()
+ {
+ unsigned n = std::thread::hardware_concurrency();
+ if (n == 0)
+ n = 4;
+ for (unsigned i = 0; i < n; ++i)
+ m_workers.emplace_back([this]() { workerLoop(); });
+ }
+
+ ~ScSimpleThreadPool()
+ {
+ {
+ std::unique_lock<std::mutex> lock(m_mutex);
+ m_stop = true;
+ }
+ m_jobCv.notify_all();
+ for (auto &t : m_workers)
+ if (t.joinable())
+ t.join();
+ }
+
+ void workerLoop()
+ {
+ for (;;)
+ {
+ std::function<void()> job;
+ {
+ std::unique_lock<std::mutex> lock(m_mutex);
+ m_jobCv.wait(lock, [this]() { return m_stop || !m_jobs.empty(); });
+ if (m_stop && m_jobs.empty())
+ return;
+ job = std::move(m_jobs.front());
+ m_jobs.pop();
+ }
+ job();
+ if (m_pending.fetch_sub(1, std::memory_order_acq_rel) == 1)
+ {
+ std::unique_lock<std::mutex> lock(m_doneMutex);
+ m_doneCv.notify_one();
+ }
+ }
+ }
+
+ std::vector<std::thread> m_workers;
+ std::queue<std::function<void()>> m_jobs;
+ std::mutex m_mutex;
+ std::condition_variable m_jobCv;
+ std::mutex m_doneMutex;
+ std::condition_variable m_doneCv;
+ std::atomic<int> m_pending{0};
+ bool m_stop = false;
+};
+
+} // anonymous namespace
+
ScPainter::ScPainter(QImage *target, int w, int h, double transparency, int blendmode)
: m_image(target),
m_layerTransparency(transparency),
@@ -96,7 +211,16 @@
mask_gradient = la.mask_gradient;
m_fillRule = la.fillRule;
+ cairo_surface_t *poppedGroup = cairo_get_group_target(m_cr); // peek target before pop for our manual path
+ bool useManualBlend = ((m_blendMode == 3 || m_blendMode == 1) && m_maskMode == 0 && la.groupClip.empty());
+ cairo_surface_t *groupSurfRef = nullptr;
+ if (useManualBlend)
+ {
+ cairo_surface_reference(poppedGroup); // keep it alive across the pop
+ groupSurfRef = poppedGroup;
+ }
cairo_pop_group_to_source (m_cr);
+
if (!la.groupClip.empty())
{
if (m_fillRule)
@@ -107,8 +231,13 @@
setClipPath();
}
cairo_set_operator(m_cr, CAIRO_OPERATOR_OVER);
- if (m_maskMode > 0)
+ if (useManualBlend)
{
+ compositeBlendLayer(groupSurfRef, m_layerTransparency, m_blendMode);
+ cairo_surface_destroy(groupSurfRef);
+ }
+ else if (m_maskMode > 0)
+ {
cairo_pattern_t *patM = getMaskPattern();
setRasterOp(m_blendMode);
cairo_mask(m_cr, patM);
@@ -668,6 +797,21 @@
}
cairo_pattern_destroy(pat);
}
+ else if (m_blendModeFill == 3 || m_blendModeFill == 1)
+ {
+ // Multiply blend: rasterize the solid-color fill (with its normal
+ // anti-aliased path coverage) into its own buffer first, then reuse
+ // the manual multiply compositor already verified for shadow layers.
+ cairo_push_group(m_cr);
+ cairo_set_operator(m_cr, CAIRO_OPERATOR_OVER);
+ cairo_set_source_rgba(m_cr, r, g, b, 1.0); // full color; overall alpha applied below
+ cairo_fill_preserve(m_cr);
+ cairo_pattern_t *fillPat = cairo_pop_group(m_cr);
+ cairo_surface_t *fillSurf = nullptr;
+ if (cairo_pattern_get_surface(fillPat, &fillSurf) == CAIRO_STATUS_SUCCESS && fillSurf)
+ compositeBlendLayer(fillSurf, m_fill_trans, m_blendModeFill);
+ cairo_pattern_destroy(fillPat);
+ }
else
{
cairo_set_source_rgba(m_cr, r, g, b, m_fill_trans);
@@ -1335,9 +1479,41 @@
cairo_stroke_preserve(m_cr);
cairo_pattern_destroy (pat);
cairo_pop_group_to_source (m_cr);
+ bool useManualBlendStroke = (m_blendModeStroke == 3 || m_blendModeStroke == 1);
+ cairo_surface_t *strokeGroupSurf = nullptr;
+ if (useManualBlendStroke)
+ {
+ strokeGroupSurf = cairo_get_group_target(m_cr); // peek before pop, same trick as endLayer
+ cairo_surface_reference(strokeGroupSurf);
+ }
+ cairo_pop_group_to_source (m_cr);
+ if (useManualBlendStroke)
+ {
+ compositeBlendLayer(strokeGroupSurf, m_stroke_trans, m_blendModeStroke);
+ cairo_surface_destroy(strokeGroupSurf);
+ }
+ else
+ {
setRasterOp(m_blendModeStroke);
cairo_paint_with_alpha (m_cr, m_stroke_trans);
}
+ }
+ else if (m_blendModeStroke == 3 || m_blendModeStroke == 1)
+ {
+ // Same trick as fillPathHelper's solid-fill case: a stroke has no
+ // buffer until rasterized, so render it into its own group first.
+ float r, g, b;
+ m_stroke.getRgbF(&r, &g, &b);
+ cairo_push_group(m_cr);
+ cairo_set_operator(m_cr, CAIRO_OPERATOR_OVER);
+ cairo_set_source_rgba(m_cr, r, g, b, 1.0);
+ cairo_stroke_preserve(m_cr);
+ cairo_pattern_t *strokePat = cairo_pop_group(m_cr);
+ cairo_surface_t *strokeSurf = nullptr;
+ if (cairo_pattern_get_surface(strokePat, &strokeSurf) == CAIRO_STATUS_SUCCESS && strokeSurf)
+ compositeBlendLayer(strokeSurf, m_stroke_trans, m_blendModeStroke);
+ cairo_pattern_destroy(strokePat);
+ }
else
{
float r, g, b;
@@ -1372,12 +1548,15 @@
cairo_surface_t *image2 = cairo_image_surface_create_for_data (image->bits(), CAIRO_FORMAT_RGB24, image->width(), image->height(), image->width() * 4);
cairo_surface_t *image3 = cairo_image_surface_create_for_data (image->bits(), CAIRO_FORMAT_ARGB32, image->width(), image->height(), image->width() * 4);
cairo_set_source_surface (m_cr, image2, 0, 0);
- cairo_pattern_set_filter(cairo_get_source(m_cr), CAIRO_FILTER_GOOD);
- cairo_mask_surface (m_cr, image3, 0, 0);
+ cairo_pattern_set_filter(cairo_get_source(m_cr), CAIRO_FILTER_BILINEAR);
+ cairo_pattern_t *maskPat = cairo_pattern_create_for_surface(image3);
+ cairo_pattern_set_filter(maskPat, CAIRO_FILTER_BILINEAR);
+ cairo_mask(m_cr, maskPat);
+ cairo_pattern_destroy(maskPat);
cairo_surface_destroy (image2);
cairo_surface_destroy (image3);
cairo_pop_group_to_source (m_cr);
- cairo_pattern_set_filter(cairo_get_source(m_cr), CAIRO_FILTER_GOOD);
+ cairo_pattern_set_filter(cairo_get_source(m_cr), CAIRO_FILTER_BILINEAR);
setRasterOp(m_blendModeFill);
if (m_maskMode > 0)
{
@@ -1869,6 +2048,176 @@
cairo_surface_mark_dirty(data);
}
+void ScPainter::colorizeAlphaPremultiplied(const QColor &color)
+{
+ cairo_surface_t *data = cairo_get_group_target(m_cr);
+ cairo_surface_flush(data);
+ int w = cairo_image_surface_get_width(data);
+ int h = cairo_image_surface_get_height(data);
+ int stride = cairo_image_surface_get_stride(data);
+ unsigned char *d = cairo_image_surface_get_data(data);
+ int cr = color.red();
+ int cg = color.green();
+ int cb = color.blue();
+ for (int y = 0; y < h; ++y)
+ {
+ QRgb *dst = (QRgb*)d;
+ for (int x = 0; x < w; ++x)
+ {
+ int a = qAlpha(*dst);
+ if (a > 0)
+ *dst = qRgba((cr * a) / 255, (cg * a) / 255, (cb * a) / 255, a);
+ dst++;
+ }
+ d += stride;
+ }
+ cairo_surface_mark_dirty(data);
+}
+
+// Manual replacement for cairo's CAIRO_OPERATOR_MULTIPLY and
+// CAIRO_OPERATOR_DARKEN compositing (blendMode 3 and 1 respectively).
+//
+// Why this exists: pixman has no SIMD fast path for either mode (or most
+// other PDF/CSS blend modes). It falls back to general_composite_rect(), a
+// slow generic per-pixel compositor. This function does the exact same math
+// pixman would do, but reads/writes the two buffers directly ourselves and
+// splits the work across threads by row — same approach as blurAlpha().
+//
+// Multiply's blend term (src*dst) falls out of the premultiplied algebra
+// directly. Darken's blend term (min(Cb,Cs) on unpremultiplied color) does
+// not collapse the same way; the correct premultiplied form is
+// min(da*sr, sa*dr) — see blendMode branch inside rowBlend() below.
+//
+// Confirmed call sites as of this session: ScPainter::endLayer() (plain
+// no-mask branch, and the earlier manual-multiply branch), the solid-fill
+// branch in fillPathHelper() (m_blendModeFill == 1 or 3), and both branches
+// of strokePathHelper() (gradient stroke and solid stroke, m_blendModeStroke
+// == 1 or 3). Each caller is responsible for its own guard conditions
+// (mask/clip exclusions, etc.) before invoking this function — see the
+// guard at each call site rather than assuming this list is exhaustive if
+// new call sites are added later.
+//
+// groupSurf : the popped/rasterized cairo group surface — the source layer
+// for this blend (a shadow, a solid fill, or a solid stroke,
+// depending on caller).
+// alpha : the layer's overall opacity, applied to the source before
+// blending, same as cairo_paint_with_alpha().
+// blendMode : 1 = Darken, 3 = Multiply. Anything else falls through to the
+// Multiply-shaped math path (see useDarken check) — callers
+// must only invoke this for blendMode values they've actually
+// guarded for.
+
+void ScPainter::compositeBlendLayer(cairo_surface_t *groupSurf, double alpha, int blendMode)
+{
+ cairo_surface_t *dst = cairo_get_group_target(m_cr);
+ cairo_surface_flush(groupSurf);
+ cairo_surface_flush(dst);
+
+ int a255 = qBound(0, (int) qRound(alpha * 255.0), 255);
+ if (a255 == 0)
+ return; // Early exit: fully transparent
+
+ int sw = cairo_image_surface_get_width(groupSurf);
+ int sh = cairo_image_surface_get_height(groupSurf);
+ int sStride = cairo_image_surface_get_stride(groupSurf);
+ unsigned char *sData = cairo_image_surface_get_data(groupSurf);
+
+ int dw = cairo_image_surface_get_width(dst);
+ int dh = cairo_image_surface_get_height(dst);
+ int dStride = cairo_image_surface_get_stride(dst);
+ unsigned char *dData = cairo_image_surface_get_data(dst);
+
+ double srcOffX, srcOffY, dstOffX, dstOffY;
+ cairo_surface_get_device_offset(groupSurf, &srcOffX, &srcOffY);
+ cairo_surface_get_device_offset(dst, &dstOffX, &dstOffY);
+ int offX = (int) qRound(-srcOffX + dstOffX);
+ int offY = (int) qRound(-srcOffY + dstOffY);
+
+ auto div255 = [](int v) -> int { return (v + 1 + (v >> 8)) >> 8; };
+
+ // --- Precompute exact 2D overlap bounds ---
+ int sxStart = qMax(0, -offX);
+ int sxEnd = qMin(sw, dw - offX);
+ int syStart = qMax(0, -offY);
+ int syEnd = qMin(sh, dh - offY);
+
+ if (sxStart >= sxEnd || syStart >= syEnd)
+ return; // Early exit: surfaces do not overlap
+
+ bool useDarken = (blendMode == 1);
+ auto rowBlend = [&](int yStart, int yEnd)
+ {
+ for (int sy = yStart; sy < yEnd; ++sy)
+ {
+ int dy = sy + offY; // Guaranteed: 0 <= dy < dh
+ QRgb *srow = (QRgb *) (sData + sy * sStride);
+ QRgb *drow = (QRgb *) (dData + dy * dStride);
+
+ for (int sx = sxStart; sx < sxEnd; ++sx) { // Guaranteed: 0 <= dx < dw
+ int dx = sx + offX;
+ QRgb s = srow[sx];
+ int sa = qAlpha(s);
+ if (sa == 0)
+ continue;
+
+ int sr = div255(qRed(s) * a255);
+ int sg = div255(qGreen(s) * a255);
+ int sb = div255(qBlue(s) * a255);
+ sa = div255(sa * a255);
+ if (sa == 0)
+ continue;
+
+ QRgb d = drow[dx];
+ int da = qAlpha(d);
+ int dr = qRed(d), dg = qGreen(d), db = qBlue(d);
+
+ int termR, termG, termB;
+ if (useDarken)
+ {
+ termR = div255(qMin(da * sr, sa * dr));
+ termG = div255(qMin(da * sg, sa * dg));
+ termB = div255(qMin(da * sb, sa * db));
+ }
+ else // Multiply
+ {
+ termR = div255(sr * dr);
+ termG = div255(sg * dg);
+ termB = div255(sb * db);
+ }
+ int ra = sa + da - div255(sa * da);
+ int rr = div255(sr * (255 - da)) + div255(dr * (255 - sa)) + termR;
+ int rg = div255(sg * (255 - da)) + div255(dg * (255 - sa)) + termG;
+ int rb = div255(sb * (255 - da)) + div255(db * (255 - sa)) + termB;
+
+ drow[dx] = qRgba(qMin(rr, 255), qMin(rg, 255), qMin(rb, 255), qMin(ra, 255));
+ }
+ }
+ };
+
+ int totalOverlapRows = syEnd - syStart;
+ unsigned hwThreads = std::thread::hardware_concurrency();
+ if (hwThreads == 0)
+ hwThreads = 1;
+
+ // Thread creation itself costs more than the blend loop for small/medium
+ // buffers (confirmed via profiling: 25.7% of this function's cost was
+ // std::thread spawn/teardown, not pixel math). Raise the bar so only
+ // large buffers — where the per-call OS thread cost is actually amortized
+ // — take the threaded path. Most solid-fill Multiply calls are small
+ // shapes and should just run inline.
+ constexpr size_t kMultiplyThreadingThreshold = 800000; // ~700x700px
+ if ((size_t)(sw * sh) < kMultiplyThreadingThreshold || hwThreads <= 1)
+ {
+ rowBlend(syStart, syEnd);
+ }
+ else
+ {
+ ScSimpleThreadPool::instance().runParallel(totalOverlapRows, hwThreads,
+ [&](int yStart, int yEnd) { rowBlend(syStart + yStart, syStart + yEnd); });
+ }
+
+ cairo_surface_mark_dirty(dst);
+}
void ScPainter::blurAlpha(int radius)
{
if (radius < 1)
@@ -1881,119 +2230,179 @@
int hm = h - 1;
int wh = w * h;
int div = radius+radius+1;
- int *a = new int[wh];
- int asum, x, y, i, yp, yi, yw;
- QRgb p;
- int *vmin = new int[qMax(w, h)];
+ int r1 = radius + 1;
+
+ // Scratch buffers allocation
+ if (m_blurBufCapacity < (size_t) wh)
+ {
+ delete [] m_blurBufR;
+ delete [] m_blurBufG;
+ delete [] m_blurBufB;
+ delete [] m_blurBufA;
+ m_blurBufR = new int[wh];
+ m_blurBufG = new int[wh];
+ m_blurBufB = new int[wh];
+ m_blurBufA = new int[wh];
+ m_blurBufCapacity = wh;
+ }
+ int *a = m_blurBufA;
+
+ size_t vminNeeded = (size_t) qMax(w, h);
+ if (m_blurVminCapacity < vminNeeded)
+ {
+ delete [] m_blurVmin;
+ m_blurVmin = new int[vminNeeded];
+ m_blurVminCapacity = vminNeeded;
+ }
+ int *vmin = m_blurVmin;
+
int divsum = (div + 1)>>1;
divsum *= divsum;
- int *dv = new int[256 * (size_t) divsum];
- for (i = 0; i < 256 * divsum; ++i)
+ size_t dvNeeded = 256 * (size_t) divsum;
+ if (m_blurDvCapacity < dvNeeded)
{
+ delete [] m_blurDv;
+ m_blurDv = new int[dvNeeded];
+ m_blurDvCapacity = dvNeeded;
+ }
+ int *dv = m_blurDv;
+ for (int i = 0; i < 256 * divsum; ++i)
dv[i] = (i / divsum);
- }
- yw = yi = 0;
- int **stack = new int*[div];
- for (int i = 0; i < div; ++i)
+
+ constexpr int kParallelPixelThreshold = 160000;
+ unsigned hwThreads = std::thread::hardware_concurrency();
+ if (hwThreads == 0)
+ hwThreads = 1;
+
+ // ---------- Pass 1: horizontal blur, row-parallel ----------
+ for (int x = 0; x < w; ++x)
+ vmin[x] = qMin(x + radius + 1, wm);
+
+ auto horizontalPass = [&](int yStart, int yEnd)
{
- stack[i] = new int[1];
- }
- int stackpointer;
- int stackstart;
- int *sir;
- int rbs;
- int r1 = radius+1;
- int aoutsum;
- int ainsum;
- for (y = 0; y < h; ++y)
+ std::vector<int> stack(div);
+
+ for (int y = yStart; y < yEnd; ++y)
{
- ainsum = aoutsum = asum = 0;
- for (i = -radius; i <= radius; ++i)
+ int yw = y * w;
+ int yi = yw;
+ int ainsum = 0, aoutsum = 0, asum = 0;
+ for (int i = -radius; i <= radius; ++i)
{
- p = pix[yi + qMin(wm, qMax(i, 0))];
- sir = stack[i + radius];
- sir[0] = qAlpha(p);
- rbs = r1 - abs(i);
- asum += sir[0] * rbs;
+ QRgb p = pix[yi + qMin(wm, qMax(i, 0))];
+ int av = qAlpha(p);
+ stack[i + radius] = av;
+ int rbs = r1 - abs(i);
+ asum += av * rbs;
if (i > 0)
- ainsum += sir[0];
+ ainsum += av;
else
- aoutsum += sir[0];
+ aoutsum += av;
}
- stackpointer = radius;
- for (x = 0; x < w; ++x)
+ int stackpointer = radius;
+ for (int x = 0; x < w; ++x)
{
a[yi] = dv[asum];
asum -= aoutsum;
- stackstart = stackpointer - radius + div;
- sir = stack[stackstart % div];
- aoutsum -= sir[0];
- if (y == 0)
- vmin[x] = qMin(x + radius + 1, wm);
- p = pix[yw + vmin[x]];
- sir[0] = qAlpha(p);
- ainsum += sir[0];
+
+ int stackstart = stackpointer - radius;
+ if (stackstart < 0)
+ stackstart += div;
+
+ aoutsum -= stack[stackstart];
+
+ QRgb p = pix[yw + vmin[x]];
+ int av = qAlpha(p);
+ stack[stackstart] = av;
+ ainsum += av;
asum += ainsum;
- stackpointer = (stackpointer + 1) % div;
- sir = stack[stackpointer % div];
- aoutsum += sir[0];
- ainsum -= sir[0];
+
+ int nextsp = stackpointer + 1;
+ stackpointer = (nextsp == div) ? 0 : nextsp;
+
+ aoutsum += stack[stackpointer];
+ ainsum -= stack[stackpointer];
++yi;
}
- yw += w;
}
- for (x = 0; x < w; ++x)
+ };
+
+ if (wh < kParallelPixelThreshold || hwThreads <= 1)
{
- ainsum = aoutsum = asum = 0;
- yp = -radius * w;
- for (i = -radius; i <= radius; ++i)
+ horizontalPass(0, h);
+ }
+ else
{
- yi = qMax(0, yp) + x;
- sir = stack[i + radius];
- sir[0] = a[yi];
- rbs = r1 - abs(i);
- asum += a[yi] * rbs;
+ ScSimpleThreadPool::instance().runParallel(h, hwThreads, [&](int yStart, int yEnd) {
+ horizontalPass(yStart, yEnd);
+ });
+ }
+
+ // ---------- Pass 2: vertical blur, column-parallel ----------
+ for (int y = 0; y < h; ++y)
+ vmin[y] = qMin(y + r1, hm) * w;
+
+ auto verticalPass = [&](int xStart, int xEnd)
+ {
+ std::vector<int> stack(div);
+
+ for (int x = xStart; x < xEnd; ++x)
+ {
+ int ainsum = 0, aoutsum = 0, asum = 0;
+ int yp = -radius * w;
+ for (int i = -radius; i <= radius; ++i)
+ {
+ int yi = qMax(0, yp) + x;
+ int av = a[yi];
+ stack[i + radius] = av;
+ int rbs = r1 - abs(i);
+ asum += av * rbs;
if (i > 0)
- ainsum += sir[0];
+ ainsum += av;
else
- aoutsum += sir[0];
+ aoutsum += av;
if (i < hm)
- {
yp += w;
}
- }
- yi = x;
- stackpointer = radius;
- for (y = 0; y < h; ++y)
+ int yi = x;
+ int stackpointer = radius;
+ for (int y = 0; y < h; ++y)
{
pix[yi] = qRgba(qRed(pix[yi]), qGreen(pix[yi]), qBlue(pix[yi]), dv[asum]);
asum -= aoutsum;
- stackstart = stackpointer - radius + div;
- sir = stack[stackstart%div];
- aoutsum -= sir[0];
- if (x == 0)
- {
- vmin[y] = qMin(y + r1, hm) * w;
- }
- p = x + vmin[y];
- sir[0] = a[p];
- ainsum += sir[0];
+
+ int stackstart = stackpointer - radius;
+ if (stackstart < 0)
+ stackstart += div;
+
+ aoutsum -= stack[stackstart];
+
+ int p = x + vmin[y];
+ int av = a[p];
+ stack[stackstart] = av;
+ ainsum += av;
asum += ainsum;
- stackpointer = (stackpointer+1)%div;
- sir = stack[stackpointer];
- aoutsum += sir[0];
- ainsum -= sir[0];
+
+ int nextsp = stackpointer + 1;
+ stackpointer = (nextsp == div) ? 0 : nextsp;
+
+ aoutsum += stack[stackpointer];
+ ainsum -= stack[stackpointer];
yi += w;
}
}
- delete [] a;
- delete [] vmin;
- delete [] dv;
- for (int i = 0; i < div; ++i)
+ }; // <--- verticalPass lambda ends here
+
+ if (wh < kParallelPixelThreshold || hwThreads <= 1)
{
- delete [] stack[i];
+ verticalPass(0, w);
}
- delete [] stack;
+ else
+ {
+ ScSimpleThreadPool::instance().runParallel(w, hwThreads, [&](int xStart, int xEnd) {
+ verticalPass(xStart, xEnd);
+ });
+ }
cairo_surface_mark_dirty(data);
}
diff --git a/Scribus/scribus/scpainter.h b/Scribus/scribus/scpainter.h
index .. 100644
--- a/Scribus/scribus/scpainter.h
+++ b/Scribus/scribus/scpainter.h
@@ -109,6 +109,12 @@
virtual void drawShadePanel(const QRectF &r, const QColor& color, bool sunken, int lineWidth);
virtual void drawUnderlinedRect(const QRectF &r, const QColor& color, int lineWidth);
virtual void colorizeAlpha(const QColor& color);
+ // Same as colorizeAlpha(), but scales the color by alpha before storing,
+ // as required for a premultiplied surface. Needed after blurAlpha(),
+ // since blurring creates partial-alpha pixels that colorizeAlpha()'s
+ // full-strength write would store incorrectly.
+ virtual void colorizeAlphaPremultiplied(const QColor& color);
+ virtual void compositeBlendLayer(cairo_surface_t *groupSurf, double alpha, int blendMode);
virtual void colorize(const QColor& color);
virtual void blurAlpha(int radius);
virtual void blur(int radius);
|
|
|
Fahad. We appreciate your work. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-11-20 16:55 | JLuc | New Issue | |
| 2014-11-20 16:55 | JLuc | File Added: slow.sla | |
| 2014-11-20 16:56 | JLuc | Description Updated | |
| 2014-11-20 16:56 | JLuc | Steps to Reproduce Updated | |
| 2014-11-20 17:04 | JLuc | Additional Information Updated | |
| 2014-11-20 22:40 | JLuc | Description Updated | |
| 2014-11-22 09:35 | JLuc | Description Updated | |
| 2014-11-24 17:10 | FirasH | Note Added: 0034242 | |
| 2014-11-24 17:10 | FirasH | Status | new => confirmed |
| 2015-03-31 12:32 | JLuc | Note Added: 0034788 | |
| 2015-03-31 13:07 | JLuc | Note Added: 0034789 | |
| 2015-04-11 18:29 | JLuc | Note Added: 0034888 | |
| 2015-04-12 07:44 | JLuc | Note Edited: 0034888 | |
| 2015-04-12 07:44 | JLuc | Note Edited: 0034888 | |
| 2015-04-12 07:45 | JLuc | Note Edited: 0034888 | |
| 2015-04-12 07:46 | JLuc | Note Edited: 0034888 | |
| 2015-04-12 08:15 | JLuc | Note Added: 0034893 | |
| 2015-04-12 08:16 | JLuc | Note Edited: 0034893 | |
| 2015-04-29 01:29 | Kunda | Note Added: 0034981 | |
| 2015-04-29 01:29 | Kunda | Target Version | => 1.5.1 |
| 2015-04-29 01:30 | Kunda | Relationship added | child of 0002438 |
| 2015-05-07 21:55 | JLuc | Note Added: 0035065 | |
| 2015-05-18 16:44 | JLuc | Note Added: 0035158 | |
| 2015-09-17 20:08 | Kunda | Category | Story Editor / Text Frames => Story Ed/Txt Frames |
| 2015-09-17 20:12 | Kunda | Category | Story Ed/Txt Frames => Story Editor / Text Frames |
| 2016-01-23 17:16 | cbradney | Target Version | 1.5.1 => 1.5.3 |
| 2016-05-06 19:48 | JLuc | Relationship added | related to 0014032 |
| 2016-10-30 06:36 | Fahad | Note Added: 0042226 | |
| 2016-10-30 08:07 | JLuc | File Deleted: slow.sla | |
| 2016-10-30 08:07 | JLuc | File Added: slow.sla | |
| 2016-10-30 08:08 | JLuc | File Added: slow not.sla | |
| 2016-10-30 08:13 | JLuc | Note Added: 0042228 | |
| 2016-10-30 16:57 | cbradney | Note Added: 0042230 | |
| 2016-10-31 08:47 | JLuc | Relationship added | child of 0003838 |
| 2016-10-31 12:42 | PeterBenedek | Note Added: 0042241 | |
| 2016-10-31 12:44 | PeterBenedek | Note Edited: 0042241 | |
| 2016-10-31 12:50 | PeterBenedek | Note Edited: 0042241 | |
| 2016-10-31 18:39 | JLuc | Note Added: 0042247 | |
| 2016-10-31 18:58 | cbradney | Note Added: 0042248 | |
| 2016-10-31 21:17 | JLuc | Note Added: 0042252 | |
| 2016-10-31 21:18 | JLuc | Summary | Severe performance issue with layers. => Severe performance issue with layers having special blend modes |
| 2016-10-31 21:18 | JLuc | Description Updated | |
| 2016-11-17 11:24 | Kunda | Relationship added | related to 0001036 |
| 2016-12-06 12:30 | Kunda | Tag Attached: layers | |
| 2016-12-08 22:04 | Kunda | Target Version | 1.5.3 => 1.5.4 |
| 2017-06-22 05:20 | eudoxos | Note Added: 0044074 | |
| 2025-04-27 19:16 | cbradney | Category | Story Editor / Text Frames => Text Frames / Story Editor |
| 2026-07-28 09:04 | Fahad | Note Added: 0054080 | |
| 2026-07-28 09:32 | JLuc | Description Updated | |
| 2026-07-28 09:33 | JLuc | Note Added: 0054081 | |
| 2026-07-28 09:34 | JLuc | Note Edited: 0054081 | |
| 2026-07-28 09:35 | PeterBenedek | Note Added: 0054082 | |
| 2026-07-28 09:36 | JLuc | Note Edited: 0054081 | |
| 2026-07-28 09:36 | JLuc | Note Edited: 0054081 | |
| 2026-07-28 09:36 | JLuc | Note Added: 0054083 | |
| 2026-07-28 09:41 | PeterBenedek | Note Edited: 0054082 | |
| 2026-07-28 09:41 | PeterBenedek | Note Edited: 0054082 | |
| 2026-07-28 09:41 | PeterBenedek | Note Added: 0054084 | |
| 2026-07-28 09:42 | PeterBenedek | Note Edited: 0054084 | |
| 2026-07-28 10:03 | Fahad | Note Added: 0054085 | |
| 2026-07-28 10:14 | PeterBenedek | Note Added: 0054086 | |
| 2026-07-28 10:47 | Fahad | Note Added: 0054088 | |
| 2026-07-28 11:02 | PeterBenedek | Note Added: 0054089 | |
| 2026-07-29 02:56 | Fahad | Note Added: 0054094 | |
| 2026-07-29 02:56 | Fahad | File Added: dropshadow before.png | |
| 2026-07-29 06:03 | Fahad | Note Added: 0054095 | |
| 2026-07-29 06:03 | Fahad | File Added: speedup2.diff | |
| 2026-07-29 06:03 | Fahad | File Added: pref-report-after-patch.png | |
| 2026-07-29 06:24 | Fahad | Note Edited: 0054095 | |
| 2026-07-29 06:24 | Fahad | Note Edited: 0054095 | |
| 2026-07-29 08:19 | PeterBenedek | Note Added: 0054096 |