View Issue Details

IDProjectCategoryView StatusLast Update
0000569ScribusUser Interfacepublic2006-12-25 17:40
ReporterFred_A Assigned Tosubik  
PrioritynormalSeverityfeatureReproducibilityalways
Status closedResolutionfixed 
PlatformPC AMDOSMandrake 9.2OS Version2.4.22-10mdk
Product Version1.1.6 
Fixed in Version1.3.4cvs 
Summary0000569: Insert Special window is modal, complicating multiple insertions of special characters
DescriptionWhen multiple special characters have to be inserted in a text frame, the "Insert Special" window has to be called and dismissed several times.
If it wasn't modal, it could be called once and dismissed at the end of all the insertions.
TagsNo tags attached.
Patch

Relationships

related to 0001309 assignedsubik feature: font preview should be a normal, non-modal window 
related to 0002097 closedringerc Re-write plugin API 
related to 0004372 closedsubik Implementing a character palette 

Activities

cbradney

2004-05-01 17:34

administrator   ~0001305

You can already insert multiple times from the Insert Special window. select chars, Insert, select more, Insert...etc.

At this point we cannot make it non model as its a plugin.

Fred_A

2004-05-01 18:45

reporter   ~0001306

You can insert multiple times... at the same spot. :)

I often have to insert the "..." character at various spots in a frame for example.

Well, it's not a major issue, I can live with that for now :) Maybe later it will be possible to change the way plugins are handled. No rush though.

Thanks for the feedback. :)

fschmid

2004-05-01 20:45

developer   ~0001307

If you Right Click on a character in the Insert Special window you can see a magnificated view of that character with the Character Code in hex below.
When editing the Textframe normally you can press F12 and enter that Character Code to insert this character. Attention the hex code has 4 Digits and must be entered as a 4 Digit hex number.

subik

2006-06-13 12:18

manager   ~0011628

you can use non modal "Insert Glyph..." in Story Editor for now. I keep it modal for "normal" frame editing as it is not so easy to implement it. Stay tuned.

subik

2006-12-23 20:33

manager   ~0014205

done by developing "character palette". See bug 0004372.

Issue History

Date Modified Username Field Change
2004-05-01 17:25 Fred_A New Issue
2004-05-01 17:34 cbradney Note Added: 0001305
2004-05-01 18:45 Fred_A Note Added: 0001306
2004-05-01 20:45 fschmid Note Added: 0001307
2005-08-11 06:18 subik Status new => assigned
2005-08-11 06:18 subik Assigned To => subik
2005-08-12 05:33 subik Relationship added related to 0001309
2005-08-12 05:33 subik Relationship added related to 0002097
2006-06-13 12:18 subik Note Added: 0011628
2006-12-23 20:31 subik Relationship added related to 0004372
2006-12-23 20:33 subik Status assigned => resolved
2006-12-23 20:33 subik Fixed in Version => 1.3.4cvs
2006-12-23 20:33 subik Resolution open => fixed
2006-12-23 20:33 subik Note Added: 0014205
2006-12-25 17:39 cbradney Status resolved => closed